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36 lines (27 loc) · 785 Bytes
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Copy pathPlayerSetup.cs
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36 lines (27 loc) · 785 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AIInput))]
public class PlayerSetup : MonoBehaviour
{
void Start()
{
RegisterToRaceManager();
}
//---------------------------------------
private void RegisterToRaceManager()
{
if (RaceManagerSingleton.Singleton)
{
RaceManagerSingleton.Singleton.RegisterPlayer(GetComponent<Player>());
}
else Debug.LogError(gameObject.name + ": racemanager not found");
}
//---------------------------------------
public void LoadAutoPilot()
{
GetComponent<AIInput>().enabled = true;
GetComponent<PlayerInput>().enabled = false;
}
}