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Pluto

No code is needed to launch multiplayer game servers.

SDK

  • Golang
  • Unity (WIP, Help wanted)
  • Unreal Engine (Contributor needed)

Build & Run

Pluto gives you a single binary file, so you may clone the project and execute the command below.

go build -o pluto bin/main.go && ./pluto

The binary file does not take arguments, but you can pass environment variables to it.

PLUTO_HOST=localhost,127.0.0.1 PLUTO_HTTP_SERVER=0.0.0.0:80 PLUTO_PANEL_STORAGE=./tmp/ PLUTO_DEBUG=true ./pluto

Panel

APIs Examples

Login

curl -X POST http://panel.localhost/api/v1/auth \                                                                  ✔ 
  -H 'Content-Type: application/json' \
  -d '{"email":"admin", "password":"admin"}'
{
  "email": "admin",
  "token": "$TOKEN"
}

Create/Save pipelines

This API Creates/Saves the pipeline and returns the saved pipeline in response.

curl -X POST http://panel.localhost/api/v1/pipelines \                                                                                     
  -H 'Content-Type: application/json' \
  -H 'Authorization: Bearer $TOKEN' \
  -d '{"name":"PIPELINE_NAME","processors":[{"name":"Write to input/output","arguments":[{"name":"io_interface","type":"InternalInterface","value":"ARGUMENT_VALUE"}]}]}'
{
  "name": "PIPELINE_NAME",
  "processors": [
    {
      "name": "Write to input/output",
      "arguments": [
        {
          "name": "io_interface",
          "type": "InternalInterface",
          "value": "ARGUMENT_VALUE"
        }
      ]
    }
  ]
}

Configuration

Architecture Overview

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No code is needed to have customized backend services.

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