docs: add 15s dynamic glassmorphism example#98
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Showcases the wave-3 dynamic-video features in one 15.0s scenario: - glass cards: backdrop-filter blur + noise grain + gradient-border - hinge door 3D flips via transform-origin edge pivots + perspective - spring physics on entrance presets - camera focal zoom (keyframed origin) and lateral pan - multi-plane parallax via style.depth on scene direct children - scene post-effects (grain, vignette) Refs #95
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Summary
The wave-3 closing deliverable (#95): a single 15.0s scenario (
examples/dynamic-glass.json, 1920×1080 @ 30fps) that exercises every dynamic-video feature shipped in PRs #96 and #97.depth0.25 / 1.0 / 1.6), camera zoom with keyframed focalorigin, glass card (backdrop blur + noise grain + gradient-border), springfade_in_upflip_in_ywith edgetransform-originpivots (0%/100%) +perspective, spring physics, camera focal zoom onto the right panelscale_in, foreground accents (depth 1.8), grain + vignette post-effectsScene durations account for transition overlaps (dissolve 0.6 + fade 0.5) so the encoded output is exactly 450 frames / 15.0s.
Verification
rustmotion validate— schema + geometry passCloses the example checkbox in #95.