Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

29 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Download for Windows

Implementation of shadow mapping technique in OpenGL4 shaders:

  • One directional light, which can rotate around the sceen.
  • Visible frustum of light source.
  • Perspective camera which can zoom in and zoom out scene and rotate around it.
  • Shadow acne removed with shadow bias and normal shadow bias value.
  • Aliasing of shadows removed with PCF method.
  • JOGL, java binding for the OpenGL API used. Link

About

OpenGL4 shadow mapping implementation

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages