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Rebowl Protocol

A small turn-based tactical game built with Phaser 3, TypeScript and MobX.

Explore a grid-based battlefield, reveal hidden cells via tracking guns, manage limited resources, fight hostile aliens, collect the key, and reach the portal before the alarm triggers.

Current state

The core gameplay loop is playable through stages 1-1 to 1-6.

The project is still in development, so some systems, visuals, balancing, and content are unfinished.

Highlights

  • Turn-based movement and combat
  • Hidden enemies and beacon-based threat indicators
  • Enemy pursuit and interception behavior
  • Inventory items and weapon actions
  • Procedural enemy and event placement
  • Persistent game state managed with MobX
  • Phaser animations, particles, tweens, and custom UI

Tech stack

  • Phaser 3
  • TypeScript
  • MobX
  • Vite

Running locally

npm install
npm run dev

Disclaimer

Expect unfinished content, experimental architecture, and at least one completely intentional crash, if you reach level 2-1.

GitHub Pages

The app is available at: https://samgeven.github.io/rebowl-protocol/

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No description or website provided.

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