fix: on-chain sync cleanup, retry logic, and build validation#1
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- Remove broken on-chain agent sync (Odra Mappings not queryable via named-keys) - Remove simulated hashes — deploy submission now throws on failure - Add retry logic with exponential backoff for Casper RPC calls - Add file validation + retry loop in builder pipeline - Add completeTaskOnChain for on-chain reputation tracking - Remove dead onChain field from register/submit response - Remove viem dependency, fix settings link and TYPE_MAP typo - AgentCard now shows reputation score, tasks, on-chain badge
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Summary
Fixes multiple issues identified in code review of the GuildNet backend and frontend:
Critical fixes
fetchOnChainAgents()/fetchAgentFromChain()— Odra Mappings aren't queryable via CSPR.cloud named-keys API. Local cache (seeded on startup + populated by user registrations) is now the honest primary registry.sim*hashes. Frontend gets real error messages._staleflag on a non-existent interface field and never actually deleted anything.Improvements
withRetry()with exponential backoff forputDeploy(3 retries) andcreate_task(2 retries).validateFile(),attemptFix(), and 3-attempt retry loop in builder pipeline.completeTaskOnChain()now callsTaskCoordinator.complete_task()with SHA-256 result hash after every task.Cleanup
viemdependency from package.jsononChainfield from register/submit responseonChainparam fromcompleteTaskOnChain()/deploy/→/contract/)TYPE_MAPtypo ("audit": "Risk"→"audit": "Audit")