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import { act, cleanup, fireEvent, render } from "@testing-library/react";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";

import type { GameAction } from "../../../adapter/types.ts";
import { useGameStore } from "../../../stores/gameStore.ts";
import { useMultiplayerStore } from "../../../stores/multiplayerStore.ts";
import { usePreferencesStore } from "../../../stores/preferencesStore.ts";
import { useUiStore } from "../../../stores/uiStore.ts";
import { gameObjectFactory } from "../../../test/factories/gameObjectFactory.ts";
import { gameStateFactory } from "../../../test/factories/gameStateFactory.ts";
import { setGameStoreForTest } from "../../../test/helpers/gameStoreHelpers.ts";
import { PlayerHand } from "../PlayerHand.tsx";

const { mockDispatchAction } = vi.hoisted(() => ({
mockDispatchAction: vi.fn(),
}));

vi.mock("../../../game/dispatch.ts", () => ({
dispatchAction: mockDispatchAction,
}));

vi.mock("../../../hooks/useCardImage.ts", () => ({
useCardImage: () => ({
src: "card.png",
isLoading: false,
isRotated: false,
isFlip: false,
}),
}));

function rect(left: number, right: number): DOMRect {
return {
bottom: 180,
height: 140,
left,
right,
top: 40,
width: right - left,
x: left,
y: 40,
toJSON: () => ({}),
} as DOMRect;
}

function renderMobileHand(actions: GameAction[]) {
const card = gameObjectFactory
.land()
.inHand()
.withId(311)
.named("Mobile Test Land")
.build();
const gameState = gameStateFactory
.withPlayers({ id: 0, hand: [card.id] }, 1)
.withObjects(card)
.priority(0)
.build();

setGameStoreForTest({
gameState,
waitingFor: gameState.waiting_for,
legalActions: actions,
legalActionsByObject: { [card.id]: actions },
gameMode: "local",
spellCosts: {},
});

const rendered = render(<PlayerHand />);
const hand = rendered.container.firstElementChild as HTMLElement | null;
const source = rendered.container.querySelector<HTMLElement>(
`[data-hand-card][data-object-id="${card.id}"]`,
);
expect(hand).not.toBeNull();
expect(source).not.toBeNull();
if (!hand || !source) throw new Error("PlayerHand did not render its mobile hand surface");

hand.getBoundingClientRect = () => rect(0, 200);
source.getBoundingClientRect = () => rect(0, 100);
return { card, hand, source };
}

function holdLiftAndRelease(
hand: HTMLElement,
source: HTMLElement,
pointerId: number,
) {
fireEvent.pointerDown(hand, {
button: 0,
clientX: 40,
clientY: 100,
isPrimary: true,
pointerId,
pointerType: "touch",
});
act(() => vi.advanceTimersByTime(400));
expect(source).toHaveAttribute("data-hand-touch-active", "true");

fireEvent.pointerMove(hand, {
clientX: 52,
clientY: 10,
isPrimary: true,
pointerId,
pointerType: "touch",
});
fireEvent.pointerUp(hand, {
button: 0,
clientX: 52,
clientY: 10,
isPrimary: true,
pointerId,
pointerType: "touch",
});
}

const originalInnerWidth = window.innerWidth;

beforeEach(() => {
vi.useFakeTimers();
Object.defineProperty(window, "innerWidth", {
configurable: true,
value: 390,
});
useMultiplayerStore.setState({ activePlayerId: null, isSpectator: false });
usePreferencesStore.setState({ handSort: "none" });
useUiStore.setState({
handFilter: "none",
mobileHandGesture: null,
mobileHandOpen: false,
pendingAbilityChoice: null,
});
});

afterEach(() => {
cleanup();
useGameStore.setState({
gameState: null,
waitingFor: null,
legalActions: [],
legalActionsByObject: {},
gameMode: null,
spellCosts: {},
});
useUiStore.setState({
handFilter: "none",
mobileHandGesture: null,
mobileHandOpen: false,
pendingAbilityChoice: null,
});
Object.defineProperty(window, "innerWidth", {
configurable: true,
value: originalInnerWidth,
});
vi.clearAllMocks();
vi.useRealTimers();
});

describe("PlayerHand mobile release-to-cast wiring", () => {
it("dispatches the one direct engine-provided play action", () => {
const playLandAction: GameAction = {
type: "PlayLand",
data: { object_id: 311, card_id: 311 },
};
const { hand, source } = renderMobileHand([playLandAction]);

holdLiftAndRelease(hand, source, 41);

expect(mockDispatchAction).toHaveBeenCalledOnce();
expect(mockDispatchAction).toHaveBeenCalledWith(playLandAction);
expect(useUiStore.getState().mobileHandOpen).toBe(false);
});

it("keeps an ambiguous action bucket on the tap-to-open hand-modal path", () => {
const playLandAction: GameAction = {
type: "PlayLand",
data: { object_id: 311, card_id: 311 },
};
const alternateAction: GameAction = {
type: "ActivateAbility",
data: { source_id: 311, ability_index: 0 },
};
const { hand } = renderMobileHand([
playLandAction,
alternateAction,
]);

fireEvent.pointerDown(hand, {
button: 0,
clientX: 40,
clientY: 100,
isPrimary: true,
pointerId: 42,
pointerType: "touch",
});
act(() => vi.advanceTimersByTime(400));
fireEvent.pointerMove(hand, {
clientX: 52,
clientY: 10,
isPrimary: true,
pointerId: 42,
pointerType: "touch",
});

expect(useUiStore.getState().mobileHandGesture).toMatchObject({
objectId: 311,
phase: "drag",
playable: true,
castReady: false,
});

fireEvent.pointerUp(hand, {
button: 0,
clientX: 52,
clientY: 10,
isPrimary: true,
pointerId: 42,
pointerType: "touch",
});
expect(mockDispatchAction).not.toHaveBeenCalled();

fireEvent.pointerDown(hand, {
button: 0,
clientX: 40,
clientY: 100,
isPrimary: true,
pointerId: 43,
pointerType: "touch",
});
fireEvent.pointerUp(hand, {
button: 0,
clientX: 40,
clientY: 100,
isPrimary: true,
pointerId: 43,
pointerType: "touch",
});
fireEvent.click(hand);

expect(useUiStore.getState().mobileHandOpen).toBe(true);
expect(mockDispatchAction).not.toHaveBeenCalled();
});
});
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