My name is Scott, I'm a Master's student studying Computer Science at Stanford University. My undergrad degree was in CS studying CG/Animation/VFX pipelines at Brigham Young University 🛠⚙️. I'm currently interning at Zeromatter Technologies, working on cloud-native 3D content delivery pipelines for simulation workflows. I was previously on the RenderMan team at Pixar Animation Studios.
Recent projects:
- Experiments with Volumetric Neural Style Transfer for Stanford CS231N (w/ @isaac-criddle) https://github.com/scottdmilner/cs231n-final-project
- [WIP] Adding Light Path Expressions (LPEs) to the Blender Cycles render engine
- Many a fun rendering, ML, and physics assignment for assorted classes.
Big into: USD, Houdini, board games, and 400 year-old music
Want to learn more about other favorite projects/highlights? Read about them on my website or check out the source code directly:
- I just finished up my senior capstone—an animated short about a meet-cute in a crypt. I architected our pipeline from scratch, feel free to check out all my work at dungeon-pipeline, and catch the film at the SIGGRAPH Computer Animation Festival or online here!
- PipeBot — a Discord bot to help artists that don't have GitHub accounts open GitHub issues and process
ShotGridFlow Production Tracking webhooks - accomplice_pipe — a short film pipeline I contributed to for the BYU Center for Animation's 2024 student film Student Accomplice. Student Accomplice won a Student Academy Award as well as the Rookies Film of the Year.
- maya-capture — added a Camera Sequencer playblasting feature to this great project by @abstractfactory. My contribution appeared in release v2.6.0!
- tractor-https — Dockerized deployment of Pixar's Tractor Engine with HTTPS via nginx instead of the default HTTP. This allows secure server-side authentication, such as with a PAM module. Currently deployed at Brigham Young University.


