Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)
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Updated
Aug 6, 2026 - C++
Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)
An Unreal Engine 5 Template utilizing EOS (Epic Online Services), Steam, Modular Gameplay, Common UI and ALS (Advanced Locomotion System Refactored XT).
A wrapper for Mirror Networking that adds easy VR support.
Epic Online Services for Godot. Use as C++ SDK or compile as GDScript SDK.
A transport for Mirror Networking using Epic Online Services to provide free P2P services.
Epic Online Services (EOS) SDK for Java
In-editor multiplayer testing for Epic Online Services - multiple real EOS clients from one machine, plus config validation and one-click setup. UE 5.7 editor plugin.
Unofficial high-level Python bindings for the Rust gamedig crate
Source-code showcase for Shib: The Metaverse, an Unreal Engine 5 multiplayer world featuring EOS sessions, avatar and plot-building systems, persistent inventory, minigames, Pixel Streaming, and dedicated-server targets.
Source-code showcase for LapDogs, an Unreal Engine 5 multiplayer kart racer for the Shiba Inu ecosystem, featuring Grand Prix events, character abilities, AI rivals, live leaderboards, and EOS-powered online play.
Epic Games is the studio behind Fortnite, the Unreal Engine, the Epic Games Store, MetaHuman, RealityScan, Twinmotion, RAD Game Tools, and the Epic Online Services (EOS) backend. Epic operates a unified developer portal at dev.epicgames.com that hosts the EOS SDK and REST APIs (Auth, Connect, Friends, Presence, Lobby, Sessions, Achievements…
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