I work on static recompilation of Xbox 360 games — turning PowerPC/Xenon binaries into native PC executables that actually boot and play — plus tools for GPU and display tuning.
| Project | What it does |
|---|---|
| rexauto | Desktop app + pipeline: point it at an Xbox 360 game container (ISO / GoD / STFS) and it produces a native build that boots. Handles XEX extraction, IDA analysis, code generation, build, and automated healing of runtime faults. |
| xenon-jumptables | Recovers PowerPC jump tables (bctr switch dispatch) that static recompilers miss — one of the most common reasons a recompiled title fails to boot. Built on IDA Pro. |
| rexglue-sdk | The runtime side: kernel/HLE emulation, threading, GPU translation, and the glue that lets recompiled Xenon code run on Windows. |
Titles brought to gameplay through this pipeline include Skate 3, GTA San Andreas and DBZ Budokai 3.
| Project | What it does |
|---|---|
| gpu-tuner | Automatically finds your GPU's best undervolt / overclock / efficiency points (RTX 40/50 series). |
| ShaderBeam-HDR | CRT/BFI motion-clarity overlay with HDR brightness recovery. |
| renodx-launcher | Installs and configures per-game RenoDX HDR mods, DLSS-Swapper style. |
| gsync-optimizer | One-click lowest-input-lag G-SYNC configuration for NVIDIA. |
Areas: static recompilation · PowerPC / Xenon · reverse engineering · IDA Pro · GPU tuning · HDR & display latency
Stack: C++ · Rust · C# · Python