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xdzleo/README.md

xdzleo

I work on static recompilation of Xbox 360 games — turning PowerPC/Xenon binaries into native PC executables that actually boot and play — plus tools for GPU and display tuning.

Xbox 360 → PC static recompilation

Project What it does
rexauto Desktop app + pipeline: point it at an Xbox 360 game container (ISO / GoD / STFS) and it produces a native build that boots. Handles XEX extraction, IDA analysis, code generation, build, and automated healing of runtime faults.
xenon-jumptables Recovers PowerPC jump tables (bctr switch dispatch) that static recompilers miss — one of the most common reasons a recompiled title fails to boot. Built on IDA Pro.
rexglue-sdk The runtime side: kernel/HLE emulation, threading, GPU translation, and the glue that lets recompiled Xenon code run on Windows.

Titles brought to gameplay through this pipeline include Skate 3, GTA San Andreas and DBZ Budokai 3.

GPU & display tools

Project What it does
gpu-tuner Automatically finds your GPU's best undervolt / overclock / efficiency points (RTX 40/50 series).
ShaderBeam-HDR CRT/BFI motion-clarity overlay with HDR brightness recovery.
renodx-launcher Installs and configures per-game RenoDX HDR mods, DLSS-Swapper style.
gsync-optimizer One-click lowest-input-lag G-SYNC configuration for NVIDIA.

Areas: static recompilation · PowerPC / Xenon · reverse engineering · IDA Pro · GPU tuning · HDR & display latency

Stack: C++ · Rust · C# · Python

@xdzleo's activity is private