Make AOD clouds smoother and swooshier - #8
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Finer sub-steps (4->8) for smoother curves, a gentle per-band radius wave so each ring flows instead of sitting as a rigid circle, and replace the tight single sine with a slow two-sine "swoosh" so the brightness sweeps along the band. Still solid->black (transparent on the AOD background) and gated by the Cloud Color Ripple setting. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the linear hour-to-hour interpolation (hard kinks = facets) with a Catmull-Rom spline through the hourly points, in both the awake and always-on cloud renderers so they stay matched. To stay within the draw watchdog, upsample the hourly points through the spline ONCE into a fine array and draw cheap linear segments between them — same fillPolygon count as before, but smooth/curved. Awake bands also pick up the same flowing radius wave as the always-on ones. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
…safe" This reverts commit ac2cb17.
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Finer sub-steps (4->8) for smoother curves, a gentle per-band radius wave so
each ring flows instead of sitting as a rigid circle, and replace the tight
single sine with a slow two-sine "swoosh" so the brightness sweeps along the
band. Still solid->black (transparent on the AOD background) and gated by the
Cloud Color Ripple setting.
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com